Experience Guided Achievable Push Plan Generation for Passive Mobile Objects
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چکیده
I. OVERVIEW We contribute an algorithm that utilizes the observed effects of previously experimented and memorized pushing moves to generate achievable push plans for passive mobile objects (http://youtu.be/V2gf39mYepI). The most common scenarios in the push planning literature are pushing of a disk or box shaped quasi-static object with a smaller disk shaped or even point-sized robot, and the mathematical models are based on the single contact point of these two primitiveshaped entities. Our approach differs in the sense that • we deal with complex 3D real world objects that may contact the robot on more than a single point (Figure 1(c)), • the manipulated objects continue moving freely for a while after the push is ceased, • manipulation is performed in an environment crowded with obstacles (Figure 1(a)), • no explicit physical or mathematical model is constructed or learning-based mapping is built; only the pushing motions performed in the past and their corresponding observed effects are used for planning and execution (Figure 1(d)), • the push plan is generated by expanding an RRT tree based on achievable and non-colliding object trajectories (Figure 1(b)); hence, the probability of success is increased.
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تاریخ انتشار 2012